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EXPERIMENTAL LEVELS

CONCEPT

For this project, the aim was to deliver two levels, using different level editors, focusing on new, experimental mechanics

For both of these levels, I have researched and explored the idea of the "mimic".

FORTNITE LEVEL

For this Fortnite level, I was inspired by the Roman villa of the Imperator Hadrian.

The idea is to have a space filled with statues where players can blend in and surprise the enemy.

 

The experience is designed to be funny and exciting, just like playing Hide and Seek in a big Roman ruin, but you can turn into a statue

Link to Miro

 

 

 

 

 

 

 

 

HOTLINE MIAMI LEVEL

For this level, my design objectives aimed to build upon the concept of the mimic, as explored in the preceding UEFN level.

 

This approach showcases the versatility of the concept by illustrating its adaptation to a different setting, thereby emphasizing the coherence of my game design decisions and the application of critical thinking skills.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

LEVEL DESIGN DOCUMENT

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 



 

 

 

 

 

 

 

 

 

 

 

 

ENGINE

Unreal Editor For Fortnite
Level Editor (Hotline Miami 2)

 

MODULE

Experimental Level Design

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